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Top #387
Jacket: Like Me – SHK

Like Me

by SHK → ver discografía
CHARTS 7
NIVEL 2–20
RANK #387 S14

Charts de Like Me: Single S6, S10, S14, S19 · Double D13, D20 · Co-op C2.

Ficha

Compositor
SHK
BGA / Visual
Engine
Debut
펌프 잇 업 2015 PRIME
Canal
Original / Prime
BPM
155

Apareció en

2 versiones

Historia y análisis

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Like Me is an SHK track that debuted in Pump It Up 2015 PRIME and remains in PHOENIX. It runs at 155 BPM and serves as a direct follow-up to SHK's earlier Follow Me. Its BGA is Engine.

▸ Background
Like Me arrived with Pump It Up 2015 PRIME as a spiritual sequel to Follow Me, another SHK song, and it carries over several of that track's ideas. The S6 chart, for instance, echoes Follow Me's S9: mostly single notes with twist patterns sprinkled in. The song runs at 155 BPM and is paired with the BGA Engine.
▸ Single Charts
The S14 is one of the more unusual charts in the series. It pins one foot to the center panel (panel 5) with a hold note while the other foot handles the steps, forcing repeated 270-degree twists. Because the notes fall on 4-beat timing at 155 BPM, the pace is not fast, and many players consider it easy for a level 14. Some even clear it while sitting on the center panel, or by spinning their whole body for fun. The S19 opens calmly, then mid-song 16-beat side bursts cause a sharp difficulty spike; the finale alternates sideruns and ordinary runs with no rest and closes on an upper drill, draining a lot of stamina. It sat at level 17 until Prime 2, rose to 18 in XX, and was finally bumped to 19 in PHOENIX after long being seen as underrated.
▸ Double and Co-op
The D11 demands heavy body movement for its level, so it is frequently recommended to players learning to move around in Double. The D20 is a Half-Double expansion of the S18, with brutal side twists in the mid and late sections; the closing stretch never lets up and adds twist patterns that use only the four center panels. It is compared to level-18 boss songs like Xtree, Reminiscence and Vook, with a perceived difficulty closer to 20. Originally an 18, it went to 19 in XX and then 20 in PHOENIX. The two-player Co-op chart is built on the D11, with lots of jumping patterns, Bad Apple-style crossing patterns and position swaps.

Texto editorial basado en Namu Wiki · CC BY-NC-SA 2.0 KR